using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004C1 RID: 1217 [Token(Token = "0x20004C1")] public class DrawingObject : MonoBehaviour { // Token: 0x17000662 RID: 1634 // (get) Token: 0x06002408 RID: 9224 RVA: 0x0009193C File Offset: 0x0008FB3C [Token(Token = "0x17000662")] public MeshFilter KFGIJGAPJCN { [Token(Token = "0x6002408")] [Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")] get { return this.meshFilter; } } // Token: 0x17000663 RID: 1635 // (get) Token: 0x06002409 RID: 9225 RVA: 0x00091950 File Offset: 0x0008FB50 [Token(Token = "0x17000663")] public MeshRenderer PMEAHMEKPHO { [Token(Token = "0x6002409")] [Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")] get { return this.meshRenderer; } } // Token: 0x0600240A RID: 9226 RVA: 0x00091964 File Offset: 0x0008FB64 [Token(Token = "0x600240A")] [Address(RVA = "0xFD3E70", Offset = "0xFD2C70", VA = "0x180FD3E70")] private void Awake() { MeshFilter meshFilter = this.meshFilter; meshFilter.mesh = new Mesh { name = "DrawingObject" }; } // Token: 0x0600240B RID: 9227 RVA: 0x00091998 File Offset: 0x0008FB98 [Token(Token = "0x600240B")] [Address(RVA = "0xFD3EF0", Offset = "0xFD2CF0", VA = "0x180FD3EF0")] public void ClearMesh() { this.meshFilter.mesh.Clear(); } // Token: 0x0600240C RID: 9228 RVA: 0x000919BC File Offset: 0x0008FBBC [Token(Token = "0x600240C")] [Address(RVA = "0xFD3F20", Offset = "0xFD2D20", VA = "0x180FD3F20")] private void OnDestroy() { OMCHJHPFBDN.KBFLHNONOHF(this.meshFilter.mesh); } // Token: 0x0600240D RID: 9229 RVA: 0x000919E0 File Offset: 0x0008FBE0 [Token(Token = "0x600240D")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public DrawingObject() { } // Token: 0x04001B9B RID: 7067 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001B9B")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)] private MeshFilter meshFilter; // Token: 0x04001B9C RID: 7068 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001B9C")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)] private MeshRenderer meshRenderer; }