using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004BA RID: 1210 [Token(Token = "0x20004BA")] public interface EDINFHCCNCO { // Token: 0x17000656 RID: 1622 // (get) Token: 0x060023E3 RID: 9187 [Token(Token = "0x17000656")] Material EJNIDJKHIOM { [Token(Token = "0x60023E3")] [Address(Slot = "0")] get; } // Token: 0x17000657 RID: 1623 // (get) Token: 0x060023E4 RID: 9188 // (set) Token: 0x060023E5 RID: 9189 [Token(Token = "0x17000657")] bool MHKMEIMAHLD { [Token(Token = "0x60023E4")] [Address(Slot = "1")] get; [Token(Token = "0x60023E5")] [Address(Slot = "2")] set; } // Token: 0x17000658 RID: 1624 // (get) Token: 0x060023E6 RID: 9190 [Token(Token = "0x17000658")] bool AEPHGABDALC { [Token(Token = "0x60023E6")] [Address(Slot = "3")] get; } // Token: 0x060023E7 RID: 9191 [Token(Token = "0x60023E7")] [Address(Slot = "4")] void DDBFOBCFOAP(Mesh EDLHNCIENFD); }