using System; using Cpp2IlInjected; // Token: 0x02000119 RID: 281 [Token(Token = "0x2000119")] [Serializable] public struct EnemyCombatUISettings { // Token: 0x04000691 RID: 1681 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000691")] public bool OpponentUISupported; // Token: 0x04000692 RID: 1682 [FieldOffset(Offset = "0x1")] [Token(Token = "0x4000692")] public bool TeammateUISupported; }