using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000284 RID: 644 [Token(Token = "0x2000284")] [RequireComponent(typeof(NavMeshRegion))] public class EnemySpawnNavMeshRegion : MonoBehaviour { // Token: 0x170002C6 RID: 710 // (get) Token: 0x06001306 RID: 4870 RVA: 0x000503BC File Offset: 0x0004E5BC [Token(Token = "0x170002C6")] public Vector3 EKFECDPJOEE { [Token(Token = "0x6001306")] [Address(RVA = "0x12AE9F0", Offset = "0x12AD7F0", VA = "0x1812AE9F0")] get { Vector3 vector; float z = vector.z; Vector3 vector2; float z2 = vector2.z; Vector3 vector3; float z3 = vector3.z; Vector3 vector4; float z4 = vector4.z; Vector3 vector5; float z5 = vector5.z; throw new NullReferenceException(); } } // Token: 0x06001307 RID: 4871 RVA: 0x000503FC File Offset: 0x0004E5FC [Token(Token = "0x6001307")] [Address(RVA = "0x12AE690", Offset = "0x12AD490", VA = "0x1812AE690")] public bool TryGetSpawnPositionAndRotation(out Vector3 DDHPAFKBMON, out Quaternion IGPENJBJADK) { if (this.region.TryGetRandomPoint(out DDHPAFKBMON)) { Transform transform = base.transform; Vector3 up = Vector3.up; float num = this.maxRandomSpawnAngleFromForward; float num2 = global::UnityEngine.Random.Range(num, num); int num3 = 0; Vector3 up2 = Vector3.up; Quaternion quaternion = Quaternion.AngleAxis(num2, num3); return true; } Quaternion identity = Quaternion.identity; throw new NullReferenceException(); } // Token: 0x06001308 RID: 4872 RVA: 0x00050460 File Offset: 0x0004E660 [Token(Token = "0x6001308")] [Address(RVA = "0x12AE9E0", Offset = "0x12AD7E0", VA = "0x1812AE9E0")] public EnemySpawnNavMeshRegion() { } // Token: 0x06001309 RID: 4873 RVA: 0x00050480 File Offset: 0x0004E680 // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x6001309")] [Address(RVA = "0x12AE8C0", Offset = "0x12AD6C0", VA = "0x1812AE8C0")] static EnemySpawnNavMeshRegion() { int num = 0; int num2 = 0; EnemySpawnNavMeshRegion.COFIDAPKBNP = num; int num3 = 0; EnemySpawnNavMeshRegion.CLBKJFADIJA = num2; EnemySpawnNavMeshRegion.EEKBMCIFBDK = num3; } // Token: 0x04000EC4 RID: 3780 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000EC4")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)] private NavMeshRegion region; // Token: 0x04000EC5 RID: 3781 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000EC5")] [SerializeField] private float maxRandomSpawnAngleFromForward = 30f; // Token: 0x04000EC6 RID: 3782 [Token(Token = "0x4000EC6")] private static readonly Color COFIDAPKBNP; // Token: 0x04000EC7 RID: 3783 [Token(Token = "0x4000EC7")] private static readonly Color CLBKJFADIJA; // Token: 0x04000EC8 RID: 3784 [Token(Token = "0x4000EC8")] private static readonly Color EEKBMCIFBDK; }