using System; using Cpp2IlInjected; // Token: 0x0200055C RID: 1372 [Token(Token = "0x200055C")] public enum FJDJKDOJKDO { // Token: 0x04002167 RID: 8551 [Token(Token = "0x4002167")] DEFAULT, // Token: 0x04002168 RID: 8552 [Token(Token = "0x4002168")] NON_COMBAT_COLLISION, // Token: 0x04002169 RID: 8553 [Token(Token = "0x4002169")] MELEE = 1000, // Token: 0x0400216A RID: 8554 [Token(Token = "0x400216A")] MELEE_SHIELD, // Token: 0x0400216B RID: 8555 [Token(Token = "0x400216B")] THROWABLE, // Token: 0x0400216C RID: 8556 [Token(Token = "0x400216C")] RANGED_GUN = 2000, // Token: 0x0400216D RID: 8557 [Token(Token = "0x400216D")] RANGED_BOW, // Token: 0x0400216E RID: 8558 [Token(Token = "0x400216E")] RANGED_SHOTGUN, // Token: 0x0400216F RID: 8559 [Token(Token = "0x400216F")] RANGED_AUTOMATIC, // Token: 0x04002170 RID: 8560 [Token(Token = "0x4002170")] RANGED_RIFLE, // Token: 0x04002171 RID: 8561 [Token(Token = "0x4002171")] EXPLOSIVE = 3000, // Token: 0x04002172 RID: 8562 [Token(Token = "0x4002172")] MAGIC, // Token: 0x04002173 RID: 8563 [Token(Token = "0x4002173")] PHYSICS, // Token: 0x04002174 RID: 8564 [Token(Token = "0x4002174")] SELF_ATTACK, // Token: 0x04002175 RID: 8565 [Token(Token = "0x4002175")] ENEMY_WEAPON = 5000 }