using System; using Cpp2IlInjected; // Token: 0x02000117 RID: 279 [Token(Token = "0x2000117")] [Serializable] public struct FriendlyFireSettings { // Token: 0x04000687 RID: 1671 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000687")] public bool PlayerOnPlayerFriendlyFireSupported; // Token: 0x04000688 RID: 1672 [FieldOffset(Offset = "0x1")] [Token(Token = "0x4000688")] public bool PlayerOnEnemyFriendlyFireSupported; // Token: 0x04000689 RID: 1673 [FieldOffset(Offset = "0x2")] [Token(Token = "0x4000689")] public bool EnemyOnPlayerFriendlyFireSupported; // Token: 0x0400068A RID: 1674 [FieldOffset(Offset = "0x3")] [Token(Token = "0x400068A")] public bool EnemyOnEnemyFriendlyFireSupported; // Token: 0x0400068B RID: 1675 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400068B")] public bool GrenadesCanDamageTeammates; }