using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200015B RID: 347 [Token(Token = "0x200015B")] [Serializable] public struct GameTeamColorSettings { // Token: 0x06000ADF RID: 2783 RVA: 0x00031180 File Offset: 0x0002F380 [Token(Token = "0x6000ADF")] [Address(RVA = "0x1095E00", Offset = "0x1094C00", VA = "0x181095E00")] public bool BGMAEBPDFOI(CGLKOJIMDIH CGOLFOLCHIF, out Color GJAINANBOCB, bool FIGAEGIKONE = false) { TeamColor[] customTeamColors = this.CustomTeamColors; if (customTeamColors != 0 && CGOLFOLCHIF != CGLKOJIMDIH.ANY) { int length = customTeamColors.Length; int num = 0; if (num < length) { if ("{il2cpp array field local4->}" != CGOLFOLCHIF) { num++; } return !FIGAEGIKONE || true; } } Color white = Color.white; throw new IndexOutOfRangeException(); } // Token: 0x040008C0 RID: 2240 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008C0")] public bool TeamOutfitColorEmissionEnabled; // Token: 0x040008C1 RID: 2241 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40008C1")] public float TeamOutfitColorEmissionAmount; // Token: 0x040008C2 RID: 2242 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40008C2")] public TeamColor[] CustomTeamColors; }