using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003CA RID: 970 [Token(Token = "0x20003CA")] public class GlowRarityController : RarityController { // Token: 0x06001ED3 RID: 7891 RVA: 0x0007F41C File Offset: 0x0007D61C [Token(Token = "0x6001ED3")] [Address(RVA = "0x752D70", Offset = "0x751B70", VA = "0x180752D70", Slot = "4")] public override void SetRarity(PGCHMNKBEFJ PJPJNEFMBBP) { Renderer renderer = this.myRenderer; int num = 0; if (renderer != num) { GiftManager instance = SingletonMonoBehaviour.ONCPNMDGGKG; Renderer renderer2 = this.myRenderer; RarityColorMap rarityColorMap = instance.rarityColorMap; Material material = renderer2.GetMaterial(); MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock(); this.myRenderer.Internal_GetPropertyBlock(materialPropertyBlock); this.myRenderer.Internal_SetPropertyBlock(materialPropertyBlock); } } // Token: 0x06001ED4 RID: 7892 RVA: 0x0007F480 File Offset: 0x0007D680 [Token(Token = "0x6001ED4")] [Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")] public GlowRarityController() { } // Token: 0x04001764 RID: 5988 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001764")] [SerializeField] private Renderer myRenderer; // Token: 0x04001765 RID: 5989 [Token(Token = "0x4001765")] private static readonly int OAFFFHBNGJC = PAMNDKEGFFG.CCHOFPAFEHO; }