using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000769 RID: 1897 [Token(Token = "0x2000769")] public static class HJMMPGAJCCN { // Token: 0x04002E2E RID: 11822 [Token(Token = "0x4002E2E")] public static readonly int NFJNOHFKOFM = Shader.PropertyToID("_MainTex"); // Token: 0x04002E2F RID: 11823 [Token(Token = "0x4002E2F")] public static readonly int FLGMILIBJGA = Shader.PropertyToID("_AO_Radius"); // Token: 0x04002E30 RID: 11824 [Token(Token = "0x4002E30")] public static readonly int JGAODHFKBOH = Shader.PropertyToID("_AO_PowExponent"); // Token: 0x04002E31 RID: 11825 [Token(Token = "0x4002E31")] public static readonly int HEDOAMHHALG = Shader.PropertyToID("_AO_Bias"); // Token: 0x04002E32 RID: 11826 [Token(Token = "0x4002E32")] public static readonly int HDFNMPLLHIB = Shader.PropertyToID("_AO_Levels"); // Token: 0x04002E33 RID: 11827 [Token(Token = "0x4002E33")] public static readonly int GIADEDHLJAM = Shader.PropertyToID("_AO_ThicknessDecay"); // Token: 0x04002E34 RID: 11828 [Token(Token = "0x4002E34")] public static readonly int EGPCEMDFDDI = Shader.PropertyToID("_AO_BlurSharpness"); // Token: 0x04002E35 RID: 11829 [Token(Token = "0x4002E35")] public static readonly int HBKGPCCBDAL = Shader.PropertyToID("_AO_BufDepthToLinearEye"); // Token: 0x04002E36 RID: 11830 [Token(Token = "0x4002E36")] public static readonly int JCPCPKNIDOE = Shader.PropertyToID("_AO_CameraViewLeft"); // Token: 0x04002E37 RID: 11831 [Token(Token = "0x4002E37")] public static readonly int GLHBKHPEINJ = Shader.PropertyToID("_AO_CameraViewRight"); // Token: 0x04002E38 RID: 11832 [Token(Token = "0x4002E38")] public static readonly int IHHABMEFJKO = Shader.PropertyToID("_AO_ProjMatrixLeft"); // Token: 0x04002E39 RID: 11833 [Token(Token = "0x4002E39")] public static readonly int HDPLBENONBB = Shader.PropertyToID("_AO_ProjMatrixRight"); // Token: 0x04002E3A RID: 11834 [Token(Token = "0x4002E3A")] public static readonly int NFJDGALPAGP = Shader.PropertyToID("_AO_InvViewProjMatrixLeft"); // Token: 0x04002E3B RID: 11835 [Token(Token = "0x4002E3B")] public static readonly int AHIOILFCOCI = Shader.PropertyToID("_AO_PrevViewProjMatrixLeft"); // Token: 0x04002E3C RID: 11836 [Token(Token = "0x4002E3C")] public static readonly int BOBJDDMHMNE = Shader.PropertyToID("_AO_PrevInvViewProjMatrixLeft"); // Token: 0x04002E3D RID: 11837 [Token(Token = "0x4002E3D")] public static readonly int BEOIDBGNNJL = Shader.PropertyToID("_AO_InvViewProjMatrixRight"); // Token: 0x04002E3E RID: 11838 [Token(Token = "0x4002E3E")] public static readonly int DGAABNJMEGB = Shader.PropertyToID("_AO_PrevViewProjMatrixRight"); // Token: 0x04002E3F RID: 11839 [Token(Token = "0x4002E3F")] public static readonly int FOIBFPOMOHO = Shader.PropertyToID("_AO_PrevInvViewProjMatrixRight"); // Token: 0x04002E40 RID: 11840 [Token(Token = "0x4002E40")] public static readonly int EKALGPDPNBI = Shader.PropertyToID("_AO_GBufferNormals"); // Token: 0x04002E41 RID: 11841 [Token(Token = "0x4002E41")] public static readonly int BINPIMOBABP = Shader.PropertyToID("_AO_Target_TexelSize"); // Token: 0x04002E42 RID: 11842 [Token(Token = "0x4002E42")] public static readonly int EIHPOKAJPFA = Shader.PropertyToID("_AO_TemporalCurveAdj"); // Token: 0x04002E43 RID: 11843 [Token(Token = "0x4002E43")] public static readonly int IEKNKIAOJGK = Shader.PropertyToID("_AO_TemporalMotionSensibility"); // Token: 0x04002E44 RID: 11844 [Token(Token = "0x4002E44")] public static readonly int ADKLFPKBEBO = Shader.PropertyToID("_AO_CurrOcclusionDepth"); // Token: 0x04002E45 RID: 11845 [Token(Token = "0x4002E45")] public static readonly int NBDJHGBMIMK = Shader.PropertyToID("_AO_CurrOcclusionDepth_TexelSize"); // Token: 0x04002E46 RID: 11846 [Token(Token = "0x4002E46")] public static readonly int LOCDKMJNKMI = Shader.PropertyToID("_AO_TemporalAccumm"); // Token: 0x04002E47 RID: 11847 [Token(Token = "0x4002E47")] public static readonly int KJLEAOLFEKJ = Shader.PropertyToID("_AO_TemporalDirections"); // Token: 0x04002E48 RID: 11848 [Token(Token = "0x4002E48")] public static readonly int JLMMCECIBFB = Shader.PropertyToID("_AO_TemporalOffsets"); // Token: 0x04002E49 RID: 11849 [Token(Token = "0x4002E49")] public static readonly int HFHCFAIINMB = Shader.PropertyToID("_AO_GBufferAlbedo"); // Token: 0x04002E4A RID: 11850 [Token(Token = "0x4002E4A")] public static readonly int MOHOMPAEFIG = Shader.PropertyToID("_AO_GBufferEmission"); // Token: 0x04002E4B RID: 11851 [Token(Token = "0x4002E4B")] public static readonly int EBHINBLECCP = Shader.PropertyToID("_AO_UVToView"); // Token: 0x04002E4C RID: 11852 [Token(Token = "0x4002E4C")] public static readonly int IDBFPOGOEHF = Shader.PropertyToID("_AO_HalfProjScale"); // Token: 0x04002E4D RID: 11853 [Token(Token = "0x4002E4D")] public static readonly int DHPPBEEFFCC = Shader.PropertyToID("_AO_FadeParams"); // Token: 0x04002E4E RID: 11854 [Token(Token = "0x4002E4E")] public static readonly int BJGNAMMJAMI = Shader.PropertyToID("_AO_FadeValues"); // Token: 0x04002E4F RID: 11855 [Token(Token = "0x4002E4F")] public static readonly int PKBKMPDGCHH = Shader.PropertyToID("_AO_FadeToTint"); // Token: 0x04002E50 RID: 11856 [Token(Token = "0x4002E50")] public static readonly int FDLBPCGALMO = Shader.PropertyToID("_AO_CurrMotionIntensity"); // Token: 0x04002E51 RID: 11857 [Token(Token = "0x4002E51")] public static readonly int KOKKODFJFFD = Shader.PropertyToID("_AO_CurrDepthSource_TexelSize"); // Token: 0x04002E52 RID: 11858 [Token(Token = "0x4002E52")] public static readonly int GFNGCGLICKB = Shader.PropertyToID("_AO_CurrDepthSource"); // Token: 0x04002E53 RID: 11859 [Token(Token = "0x4002E53")] public static readonly int KNBOBDFHANI = Shader.PropertyToID("_AO_CurrMotionIntensity_TexelSize"); // Token: 0x04002E54 RID: 11860 [Token(Token = "0x4002E54")] public static readonly int CEKNOLBAPOE = Shader.PropertyToID("_AO_SourceDepthMipmap"); // Token: 0x04002E55 RID: 11861 [Token(Token = "0x4002E55")] public static readonly int AGGNIONJANH = Shader.PropertyToID("_AO_Source_TexelSize"); }