using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200033F RID: 831 [Token(Token = "0x200033F")] public class HandCollisionTransformUpdater : MonoBehaviour { // Token: 0x060019B9 RID: 6585 RVA: 0x00068054 File Offset: 0x00066254 [Token(Token = "0x60019B9")] [Address(RVA = "0x1032950", Offset = "0x1031750", VA = "0x181032950")] private void Awake() { float z = this.rotationWhenClosedEuler.z; Transform transform = base.transform; BoxCollider boxCollider = this.handCollider; BoxCollider boxCollider2 = this.handCollider; Vector3 vector; float z2 = vector.z; this.CFPGOHFDLOM.z = z2; Vector3 vector2; float z3 = vector2.z; this.KOGEMOFKBIJ.z = z3; } // Token: 0x060019BA RID: 6586 RVA: 0x000680B8 File Offset: 0x000662B8 [Token(Token = "0x60019BA")] [Address(RVA = "0x1032A60", Offset = "0x1031860", VA = "0x181032A60")] private void Update() { float openClosedAxis = this.myHand.CFHAEGADLOL; Transform transform = base.transform; Quaternion ipgkdkimlhj = this.IPGKDKIMLHJ; transform.localRotation = ipgkdkimlhj; BoxCollider boxCollider = this.handCollider; float z = this.CFPGOHFDLOM.z; BoxCollider boxCollider2 = this.handCollider; Quaternion ggjpecclmgc = this.GGJPECCLMGC; transform.localRotation = ggjpecclmgc; BoxCollider boxCollider3 = this.handCollider; float z2 = this.colliderCenterWhenClosed.z; BoxCollider boxCollider4 = this.handCollider; float z3 = this.colliderSizeWhenClosed.z; } // Token: 0x060019BB RID: 6587 RVA: 0x00068144 File Offset: 0x00066344 [Token(Token = "0x60019BB")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public HandCollisionTransformUpdater() { } // Token: 0x04001371 RID: 4977 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001371")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)] private BoxCollider handCollider; // Token: 0x04001372 RID: 4978 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001372")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Parent, false, false, false)] private PlayerHand myHand; // Token: 0x04001373 RID: 4979 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001373")] [SerializeField] private Vector3 rotationWhenClosedEuler; // Token: 0x04001374 RID: 4980 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4001374")] [SerializeField] private Vector3 colliderCenterWhenClosed; // Token: 0x04001375 RID: 4981 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001375")] [SerializeField] private Vector3 colliderSizeWhenClosed; // Token: 0x04001376 RID: 4982 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001376")] private Quaternion GGJPECCLMGC; // Token: 0x04001377 RID: 4983 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4001377")] private Quaternion IPGKDKIMLHJ; // Token: 0x04001378 RID: 4984 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4001378")] private Vector3 CFPGOHFDLOM; // Token: 0x04001379 RID: 4985 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001379")] private Vector3 KOGEMOFKBIJ; // Token: 0x0400137A RID: 4986 [FieldOffset(Offset = "0x84")] [Token(Token = "0x400137A")] private bool GGKOOACJHBO; }