using System; using Cpp2IlInjected; using RRUI.Data; using UnityEngine; // Token: 0x02000B00 RID: 2816 [Token(Token = "0x2000B00")] public interface ICEIABPJKLB { // Token: 0x17000C55 RID: 3157 // (get) Token: 0x0600473C RID: 18236 [Token(Token = "0x17000C55")] OKNNKFGFODL JPJDLBIBOCA { [Token(Token = "0x600473C")] [Address(Slot = "0")] get; } // Token: 0x17000C56 RID: 3158 // (get) Token: 0x0600473D RID: 18237 [Token(Token = "0x17000C56")] MFBGLIHGCGO DKIHGCHPAFI { [Token(Token = "0x600473D")] [Address(Slot = "1")] get; } // Token: 0x17000C57 RID: 3159 // (get) Token: 0x0600473E RID: 18238 [Token(Token = "0x17000C57")] bool DEIAPDGENLP { [Token(Token = "0x600473E")] [Address(Slot = "2")] get; } // Token: 0x17000C58 RID: 3160 // (get) Token: 0x0600473F RID: 18239 [Token(Token = "0x17000C58")] GameObject DOJCFCINALC { [Token(Token = "0x600473F")] [Address(Slot = "3")] get; } }