using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002C7 RID: 711 [Token(Token = "0x20002C7")] public interface JKAEPILJEOH { // Token: 0x17000365 RID: 869 // (get) Token: 0x060015CA RID: 5578 [Token(Token = "0x17000365")] bool MJKCKHHKNIC { [Token(Token = "0x60015CA")] [Address(Slot = "0")] get; } // Token: 0x17000366 RID: 870 // (get) Token: 0x060015CB RID: 5579 [Token(Token = "0x17000366")] int EEGEIGMFKIJ { [Token(Token = "0x60015CB")] [Address(Slot = "1")] get; } // Token: 0x17000367 RID: 871 // (get) Token: 0x060015CC RID: 5580 [Token(Token = "0x17000367")] bool EDHKFDBNHJL { [Token(Token = "0x60015CC")] [Address(Slot = "2")] get; } // Token: 0x17000368 RID: 872 // (get) Token: 0x060015CD RID: 5581 [Token(Token = "0x17000368")] PlatformManager.LDIIFDDCKCN CNHICBPBBPI { [Token(Token = "0x60015CD")] [Address(Slot = "3")] get; } // Token: 0x17000369 RID: 873 // (get) Token: 0x060015CE RID: 5582 [Token(Token = "0x17000369")] NetworkReachability NBCKDHKDJCJ { [Token(Token = "0x60015CE")] [Address(Slot = "4")] get; } }