using System; using Cpp2IlInjected; // Token: 0x02002189 RID: 8585 [Token(Token = "0x2002189")] public enum JLPDJGBKJOP { // Token: 0x04008F91 RID: 36753 [Token(Token = "0x4008F91")] UseQueueFromShader = -1, // Token: 0x04008F92 RID: 36754 [Token(Token = "0x4008F92")] LocalPlayer = 1900, // Token: 0x04008F93 RID: 36755 [Token(Token = "0x4008F93")] Carpet = 2443, // Token: 0x04008F94 RID: 36756 [Token(Token = "0x4008F94")] Floor, // Token: 0x04008F95 RID: 36757 [Token(Token = "0x4008F95")] OpaqueWater = 2444, // Token: 0x04008F96 RID: 36758 [Token(Token = "0x4008F96")] Terrain, // Token: 0x04008F97 RID: 36759 [Token(Token = "0x4008F97")] BackgroundRocks, // Token: 0x04008F98 RID: 36760 [Token(Token = "0x4008F98")] MenuLaser = 3002, // Token: 0x04008F99 RID: 36761 [Token(Token = "0x4008F99")] OverlayFeedbackText = 4999 }