using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002F20 RID: 12064 [Token(Token = "0x2002F20")] public struct OEJLDPNDJJN { // Token: 0x0400D6CD RID: 54989 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400D6CD")] public bool MEENBPOBINH; // Token: 0x0400D6CE RID: 54990 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400D6CE")] public Vector3 ILALHDDOAGN; // Token: 0x0400D6CF RID: 54991 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400D6CF")] public Collider GLPOLGOBLAA; // Token: 0x0400D6D0 RID: 54992 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D6D0")] public bool MPGFAKAGDAM; }