using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200008C RID: 140 [Token(Token = "0x200008C")] public class PaintballWindmillRotate : MonoBehaviour { // Token: 0x060003D8 RID: 984 RVA: 0x00014E14 File Offset: 0x00013014 [Token(Token = "0x60003D8")] [Address(RVA = "0xA7E810", Offset = "0xA7D610", VA = "0x180A7E810")] private void Update() { Transform transform = base.transform; float deltaTime = Time.deltaTime; } // Token: 0x060003D9 RID: 985 RVA: 0x00014E38 File Offset: 0x00013038 [Token(Token = "0x60003D9")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public PaintballWindmillRotate() { } // Token: 0x04000334 RID: 820 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000334")] public float degreesPerSecond; }