using System; using Cpp2IlInjected; using UnityEngine.Rendering.PostProcessing; // Token: 0x02000744 RID: 1860 [Token(Token = "0x2000744")] [Serializable] public sealed class PerPixelNormalSourceParameter : ParameterOverride { // Token: 0x060035E1 RID: 13793 RVA: 0x000DE1C4 File Offset: 0x000DC3C4 [Token(Token = "0x60035E1")] [Address(RVA = "0xA83F90", Offset = "0xA82D90", VA = "0x180A83F90")] public PerPixelNormalSourceParameter() { } }