using System; using Cpp2IlInjected; // Token: 0x02000118 RID: 280 [Token(Token = "0x2000118")] [Serializable] public struct PlayerCombatUISettings { // Token: 0x0400068C RID: 1676 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400068C")] public bool LocalPlayerUISupported; // Token: 0x0400068D RID: 1677 [FieldOffset(Offset = "0x1")] [Token(Token = "0x400068D")] public bool OpponentUISupported; // Token: 0x0400068E RID: 1678 [FieldOffset(Offset = "0x2")] [Token(Token = "0x400068E")] public bool TeammateUISupported; // Token: 0x0400068F RID: 1679 [FieldOffset(Offset = "0x3")] [Token(Token = "0x400068F")] public bool TeammateUIAlwaysVisible; // Token: 0x04000690 RID: 1680 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000690")] public bool OpponentUIAlwaysVisible; }