using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200029D RID: 669 [Token(Token = "0x200029D")] public class PlayerFloorPositionFollowing : MonoBehaviour { // Token: 0x060013B9 RID: 5049 RVA: 0x00053560 File Offset: 0x00051760 [Token(Token = "0x60013B9")] [Address(RVA = "0xAEC2D0", Offset = "0xAEB0D0", VA = "0x180AEC2D0")] private void Update() { Player trackedPlayer = this.TrackedPlayer; int num = 0; if (trackedPlayer != num) { Transform transform = base.transform; Player trackedPlayer2 = this.TrackedPlayer; Transform transform2 = this.TrackedPlayer.head.transform; Vector3 up = Vector3.up; Transform transform3 = base.transform; int num2 = 0; Vector3 up2 = Vector3.up; transform3.rotation = num2; } } // Token: 0x060013BA RID: 5050 RVA: 0x000535C8 File Offset: 0x000517C8 [Token(Token = "0x60013BA")] [Address(RVA = "0xAEC530", Offset = "0xAEB330", VA = "0x180AEC530")] public PlayerFloorPositionFollowing() { int num = 0; this.eulerAngleParentRotation.z = (float)num; base..ctor(); } // Token: 0x04000FEC RID: 4076 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000FEC")] [NonSerialized] public Player TrackedPlayer; // Token: 0x04000FED RID: 4077 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000FED")] [SerializeField] private Vector3 eulerAngleParentRotation; }