using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020005CB RID: 1483 [Token(Token = "0x20005CB")] public class PlayerHandApplySkinInteraction : MonoBehaviour { // Token: 0x06002C42 RID: 11330 RVA: 0x000B4EDC File Offset: 0x000B30DC [Token(Token = "0x6002C42")] [Address(RVA = "0xAEC640", Offset = "0xAEB440", VA = "0x180AEC640")] public void OnHandOverlapChanged(PlayerHand hand, bool isIn) { if (isIn) { int num = 0; if (hand != num && hand.NGLBANPEAOI) { Tool febapkcnndc = hand.FEBAPKCNNDC; ToolSkinMapper toolSkinMapper = febapkcnndc.toolSkinMapper; int num2 = 0; if (toolSkinMapper != num2) { febapkcnndc.toolSkinMapper.ApplyLocalPlayerFavoriteSkin(true); } } } } // Token: 0x06002C43 RID: 11331 RVA: 0x000B4F30 File Offset: 0x000B3130 [Token(Token = "0x6002C43")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public PlayerHandApplySkinInteraction() { } }