using System; using Cpp2IlInjected; using UnityEngine.Events; // Token: 0x020005CC RID: 1484 [Token(Token = "0x20005CC")] [Serializable] public class PlayerHandOverlapRegionEvent : UnityEvent { // Token: 0x06002C44 RID: 11332 RVA: 0x000B4F44 File Offset: 0x000B3144 [Token(Token = "0x6002C44")] [Address(RVA = "0xAEC860", Offset = "0xAEB660", VA = "0x180AEC860")] public PlayerHandOverlapRegionEvent() { } }