using System; using Cpp2IlInjected; using UnityEngine.Events; // Token: 0x020005D1 RID: 1489 [Token(Token = "0x20005D1")] [Serializable] public class PlayerOverlapRegionEvent : UnityEvent { // Token: 0x06002C57 RID: 11351 RVA: 0x000B54B0 File Offset: 0x000B36B0 [Token(Token = "0x6002C57")] [Address(RVA = "0xB5B590", Offset = "0xB5A390", VA = "0x180B5B590")] public PlayerOverlapRegionEvent() { } }