using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000098 RID: 152 [Token(Token = "0x2000098")] public class QuestSwingingAxeTrap : Trap { // Token: 0x06000411 RID: 1041 RVA: 0x000162DC File Offset: 0x000144DC [Token(Token = "0x6000411")] [Address(RVA = "0x1068E60", Offset = "0x1067C60", VA = "0x181068E60", Slot = "13")] protected override void Awake() { base.Awake(); MeleeWeaponCollider[] componentsInChildren = base.GetComponentsInChildren(); Animator ldojfieanfb = this.LDOJFIEANFB; this.JBBOBILHIKO = componentsInChildren; int num = 0; bool flag = ldojfieanfb != num; if (flag) { Animator ldojfieanfb2 = this.LDOJFIEANFB; float num2 = this.swingFrequency; ldojfieanfb2.speed = num2; float speed = this.LDOJFIEANFB.speed; MonoBehaviour.print("changed animator speed to " + flag); } } // Token: 0x06000412 RID: 1042 RVA: 0x00016350 File Offset: 0x00014550 [Token(Token = "0x6000412")] [Address(RVA = "0x1069030", Offset = "0x1067E30", VA = "0x181069030", Slot = "15")] protected override void Start() { base.Start(); MeleeWeaponCollider[] jbbobilhiko = this.JBBOBILHIKO; int num = 0; int length = jbbobilhiko.Length; if (num < length) { MeleeWeaponCollider meleeWeaponCollider = jbbobilhiko[num]; MeleeWeaponCollider.CLIEAGGIEJF clieaggiejf; meleeWeaponCollider.BEKCCHHMPEH += clieaggiejf; Rigidbody unityRigidbody = this.rigidbodyEx.unityRigidbody; meleeWeaponCollider.AddIgnoredRigidbody(unityRigidbody); meleeWeaponCollider.enabled = true; num++; } } // Token: 0x06000413 RID: 1043 RVA: 0x000163B0 File Offset: 0x000145B0 [Token(Token = "0x6000413")] [Address(RVA = "0x1068F50", Offset = "0x1067D50", VA = "0x181068F50", Slot = "14")] protected override void OnDestroy() { MeleeWeaponCollider[] jbbobilhiko = this.JBBOBILHIKO; int num = 0; int length = jbbobilhiko.Length; if (num < length) { MeleeWeaponCollider.CLIEAGGIEJF clieaggiejf; jbbobilhiko[num].BEKCCHHMPEH -= clieaggiejf; num++; } base.OnDestroy(); } // Token: 0x06000414 RID: 1044 RVA: 0x000163F0 File Offset: 0x000145F0 [Token(Token = "0x6000414")] [Address(RVA = "0x9F6A80", Offset = "0x9F5880", VA = "0x1809F6A80", Slot = "22")] protected virtual void ODKIPGHGAFJ(MeleeWeaponCollider GLPOLGOBLAA, Player EDIBICHIJJH, Player.GAHEJKDCLLE EAMJHCGHCIE, GHMDIDJLFMC KNLMJBAKCGF) { } // Token: 0x06000415 RID: 1045 RVA: 0x00016400 File Offset: 0x00014600 [Token(Token = "0x6000415")] [Address(RVA = "0x1069140", Offset = "0x1067F40", VA = "0x181069140")] public QuestSwingingAxeTrap() { } // Token: 0x0400036A RID: 874 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400036A")] [SerializeField] [Header("Swinging Axe")] private float swingFrequency = 1f; // Token: 0x0400036B RID: 875 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400036B")] private MeleeWeaponCollider[] JBBOBILHIKO; }