using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x02001032 RID: 4146 [Token(Token = "0x2001032")] [MMOINKHEKJF("Delay", "Delay for a variable number of seconds")] [Serializable] public class DelayTransition : TransitionImplementation { // Token: 0x17001001 RID: 4097 // (get) Token: 0x06005E04 RID: 24068 RVA: 0x0014B6E4 File Offset: 0x001498E4 [Token(Token = "0x17001001")] protected float Duration { [Token(Token = "0x6005E04")] [Address(RVA = "0x1061650", Offset = "0x1060450", VA = "0x181061650")] get { if (this.isInstant) { } return this.duration; } } // Token: 0x06005E05 RID: 24069 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6005E05")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "7")] public override void Reset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06005E06 RID: 24070 RVA: 0x0014B704 File Offset: 0x00149904 [Token(Token = "0x6005E06")] [Address(RVA = "0x1061540", Offset = "0x1060340", VA = "0x181061540", Slot = "6")] protected override PIPDAMDIAPC Execute() { OCABGDGGDIJ ocabgdggdij = LLICDLEPNPK.LJMNFOFCEGL(0); float num = this.duration; int num2 = 0; num2 += num2; num2++; OCABGDGGDIJ ocabgdggdij2 = ocabgdggdij.HJHCFNPOBCJ(num); throw new NullReferenceException(); } // Token: 0x06005E07 RID: 24071 RVA: 0x0014B738 File Offset: 0x00149938 [Token(Token = "0x6005E07")] [Address(RVA = "0x1061630", Offset = "0x1060430", VA = "0x181061630")] public DelayTransition() { this.isWorldCanvas = true; this.Reset(); } // Token: 0x04003EAE RID: 16046 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003EAE")] [SerializeField] private bool isInstant; // Token: 0x04003EAF RID: 16047 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4003EAF")] [SerializeField] [OMAIFIIBMNL("isInstant", false)] private float duration = 1f; } }