using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02000854 RID: 2132 [Token(Token = "0x2000854")] public abstract class InterfaceModelController : CompositeController where TModel : class, ICEIABPJKLB { // Token: 0x17000A86 RID: 2694 // (get) Token: 0x06003B08 RID: 15112 RVA: 0x000F2CA4 File Offset: 0x000F0EA4 [Token(Token = "0x17000A86")] protected sealed override bool SupportsNonInterfaceModelTypes { [Token(Token = "0x6003B08")] [Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "19")] get { } } // Token: 0x06003B09 RID: 15113 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6003B09")] [Address(RVA = "0x1C544C0", Offset = "0x1C532C0", VA = "0x181C544C0", Slot = "18")] protected override bool TryGetSerializedModel(out TModel model) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003B0A RID: 15114 RVA: 0x000F2CB4 File Offset: 0x000F0EB4 [Token(Token = "0x6003B0A")] [Address(RVA = "0x13FD250", Offset = "0x13FC050", VA = "0x1813FD250")] protected InterfaceModelController() { bool isCompleted = ((IAsyncResult)this).IsCompleted; } // Token: 0x04003275 RID: 12917 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4003275")] [SerializeField] [Tooltip("By default we use the first Model of the correct type above the Controller in the scene hierarchy. This can be used to explicitly specify which Model to use.")] private bool overrideModelObject; // Token: 0x04003276 RID: 12918 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4003276")] [SerializeField] [OMAIFIIBMNL("overrideModelObject")] private GameObject modelObjectOverride; } }