using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02000FC9 RID: 4041 [Token(Token = "0x2000FC9")] public class MessageToastModel : BaseToastModel, HKHFAHBPAJP, NEDPMEABHFB, ICEIABPJKLB where T : EEHHJODDGKI { // Token: 0x06005C09 RID: 23561 RVA: 0x00145B7C File Offset: 0x00143D7C [Token(Token = "0x6005C09")] [Address(RVA = "0x118F680", Offset = "0x118E480", VA = "0x18118F680")] public MessageToastModel() { bool isCompleted = ((IAsyncResult)this).IsCompleted; } // Token: 0x06005C0A RID: 23562 RVA: 0x00145B98 File Offset: 0x00143D98 [Token(Token = "0x6005C0A")] [Address(RVA = "0x119EE30", Offset = "0x119DC30", VA = "0x18119EE30", Slot = "7")] private GameObject BJPCCJPPLKE() { return base.gameObject; } } }