using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace RRUI { // Token: 0x020007B8 RID: 1976 [Token(Token = "0x20007B8")] public class DummyMaskableGraphic : MaskableGraphic { // Token: 0x06003795 RID: 14229 RVA: 0x000E8A68 File Offset: 0x000E6C68 [Token(Token = "0x6003795")] [Address(RVA = "0x13A2FC0", Offset = "0x13A1DC0", VA = "0x1813A2FC0", Slot = "4")] protected override void Awake() { base..ctor(); Color color = this.color; bool isCompleted = ((IAsyncResult)this).IsCompleted; } // Token: 0x06003796 RID: 14230 RVA: 0x000E8A8C File Offset: 0x000E6C8C [Token(Token = "0x6003796")] [Address(RVA = "0x13A3020", Offset = "0x13A1E20", VA = "0x1813A3020")] public DummyMaskableGraphic() { } } }