using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI { // Token: 0x020007C0 RID: 1984 [Token(Token = "0x20007C0")] [ExecuteAlways] public abstract class Matcher : MonoBehaviour { // Token: 0x060037DB RID: 14299 RVA: 0x000E9878 File Offset: 0x000E7A78 [Token(Token = "0x60037DB")] [Address(RVA = "0x13A87E0", Offset = "0x13A75E0", VA = "0x1813A87E0")] private void Awake() { if (Application.isPlaying && this.executeWhileApplicationIsPlaying) { Action action; IDisposable disposable = this.OPEMIFENIJM(action); } } // Token: 0x060037DC RID: 14300 [Token(Token = "0x60037DC")] [Address(Slot = "4")] protected abstract void BKLMLJNPCMI(); // Token: 0x060037DD RID: 14301 RVA: 0x000E98A0 File Offset: 0x000E7AA0 [Token(Token = "0x60037DD")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] protected Matcher() { } // Token: 0x04002FF8 RID: 12280 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002FF8")] [SerializeField] private bool executeWhileApplicationIsPlaying; } }