using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Theme { // Token: 0x0200080B RID: 2059 [Token(Token = "0x200080B")] [Serializable] public class DepthPalette { // Token: 0x17000A09 RID: 2569 // (get) Token: 0x0600398C RID: 14732 RVA: 0x000EF040 File Offset: 0x000ED240 [Token(Token = "0x17000A09")] public float Depth { [Token(Token = "0x600398C")] [Address(RVA = "0x7630B0", Offset = "0x761EB0", VA = "0x1807630B0")] get { return this.depth; } } // Token: 0x0600398D RID: 14733 RVA: 0x000EF054 File Offset: 0x000ED254 [Token(Token = "0x600398D")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public DepthPalette() { } // Token: 0x04003194 RID: 12692 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003194")] [SerializeField] private float depth; } }