using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using Photon.Pun; using UnityEngine; namespace RecRoom.Activities.BattleRoyale { // Token: 0x02002BE9 RID: 11241 [Token(Token = "0x2002BE9")] public class BattleRoyaleWinnerDoor : MonoBehaviourPun { // Token: 0x06012F1D RID: 77597 RVA: 0x0045F1CC File Offset: 0x0045D3CC [Token(Token = "0x6012F1D")] [Address(RVA = "0x87ABD0", Offset = "0x8799D0", VA = "0x18087ABD0")] public void MasterSpawnWinnerDoorAndProps(Player KMKLCCHIKEF) { if (KKPBCOOONNK.BNNCCCFFALC) { Transform transform = KMKLCCHIKEF.head.transform; int num = 0; Vector3 zero = Vector3.zero; Quaternion identity = Quaternion.identity; int length = BattleRoyaleWinnerDoor.GMGKOMLHLNC.Length; if (num < length) { Vector3 vector; float z = vector.z; bool flag; if (!flag) { num++; } } float z2 = Vector3.back.z; Vector3 vector2; float z3 = vector2.z; Vector3 vector3; float z4 = vector3.z; Vector3 vector4; float z5 = vector4.z; string name = base.name; Transform transform2 = KMKLCCHIKEF.head.transform; float z6 = Vector3.forward.z; Vector3 vector5; float z7 = vector5.z; float z8 = Vector3.up.z; Vector3 vector6; float z9 = vector6.z; Vector3 vector7; float z10 = vector7.z; GameManager instance = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG; BattleRoyaleWinnerSign battleRoyaleWinnerSign = this.winnerSign; GameSpawnManager spawnManager = instance.spawnManager; string name2 = battleRoyaleWinnerSign.name; float z11 = global::UnityEngine.Random.insideUnitSphere.z; Vector3 vector8; float z12 = vector8.z; Quaternion rotation = global::UnityEngine.Random.rotation; num++; GameSpawnManager spawnManager2 = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG.spawnManager; GameManager instance2 = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG; Vector3 vector9; float z13 = vector9.z; Vector3 vector10; float z14 = vector10.z; Quaternion rotation2 = global::UnityEngine.Random.rotation; Tool tool; if (tool > 0) { GameSpawnManager spawnManager3 = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG.spawnManager; OGNBCNBPFCC[] diccpjbogpk = BattleRoyaleWinnerDoor.DICCPJBOGPK; float z15 = global::UnityEngine.Random.insideUnitSphere.z; Vector3 vector11; float z16 = vector11.z; Quaternion rotation3 = global::UnityEngine.Random.rotation; num++; } } } // Token: 0x06012F1E RID: 77598 RVA: 0x0045F34C File Offset: 0x0045D54C [Token(Token = "0x6012F1E")] [Address(RVA = "0x87A690", Offset = "0x879490", VA = "0x18087A690")] private bool IBJGJMEBNDN(Vector3 KCHBEGGLAHI, Quaternion CNHJHOKADCM, Vector3 LMJJINLGFHC, out Vector3 JFHFMKPALPM, out Quaternion NBAJNAHGKHF) { Vector3 vector; float z = vector.z; Vector3 vector2; float z2 = vector2.z; Vector3 zero = Vector3.zero; bool flag; if (!flag) { Vector3 up = Vector3.up; } Vector3 up2 = Vector3.up; Vector3 vector3; float z3 = vector3.z; Vector3 down = Vector3.down; LEGLBECFPMF.LEACJFICINB leacjficinb; if (leacjficinb == LEGLBECFPMF.LEACJFICINB.HIT) { Vector3 up3 = Vector3.up; bool flag2; if (flag2) { } } Vector3 forward = Vector3.forward; Vector3 up4 = Vector3.up; bool flag3; return !flag3; } // Token: 0x06012F1F RID: 77599 RVA: 0x0045F3BC File Offset: 0x0045D5BC [Token(Token = "0x6012F1F")] [Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")] public BattleRoyaleWinnerDoor() { } // Token: 0x06012F20 RID: 77600 RVA: 0x0045F3D0 File Offset: 0x0045D5D0 // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x6012F20")] [Address(RVA = "0x87B5B0", Offset = "0x87A3B0", VA = "0x18087B5B0")] static BattleRoyaleWinnerDoor() { OGNBCNBPFCC[] array = new OGNBCNBPFCC[13]; RuntimeHelpers.InitializeArray(array, fieldof(.8D3A5A33C0F37A56F923398E407BA23B2DF1A356).FieldHandle); BattleRoyaleWinnerDoor.DICCPJBOGPK = array; Vector3[] array2 = new Vector3[32]; int num = 0; array2[1] = num; int num2 = 0; array2[2] = num2; int num3 = 0; array2[4] = num3; int num4 = 0; array2[5] = num4; int num5 = 0; array2[7] = num5; int num6 = 0; array2[8] = num6; int num7 = 0; array2[10] = num7; int num8 = 0; array2[11] = num8; int num9 = 0; array2[13] = num9; int num10 = 0; array2[14] = num10; int num11 = 0; array2[16] = num11; int num12 = 0; array2[17] = num12; int num13 = 0; array2[19] = num13; int num14 = 0; array2[20] = num14; int num15 = 0; array2[22] = num15; int num16 = 0; array2[23] = num16; int num17 = 0; array2[25] = num17; int num18 = 0; array2[26] = num18; int num19 = 0; array2[28] = num19; int num20 = 0; array2[29] = num20; int num21 = 0; array2[31] = num21; int num22 = 0; array2[32] = num22; int num23 = 0; array2[34] = num23; int num24 = 0; array2[35] = num24; int num25 = 0; array2[37] = num25; int num26 = 0; array2[38] = num26; int num27 = 0; array2[40] = num27; int num28 = 0; array2[41] = num28; int num29 = 0; array2[43] = num29; int num30 = 0; array2[44] = num30; int num31 = 0; array2[46] = num31; int num32 = 0; array2[47] = num32; BattleRoyaleWinnerDoor.GMGKOMLHLNC = array2; } // Token: 0x0400C4AD RID: 50349 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400C4AD")] [SerializeField] private BattleRoyaleWinnerSign winnerSign; // Token: 0x0400C4AE RID: 50350 [Token(Token = "0x400C4AE")] private static OGNBCNBPFCC[] DICCPJBOGPK; // Token: 0x0400C4AF RID: 50351 [Token(Token = "0x400C4AF")] private static Vector3[] GMGKOMLHLNC; } }