using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Activities { // Token: 0x02002B7E RID: 11134 [Token(Token = "0x2002B7E")] public class DisableDuringGame : MonoBehaviour { // Token: 0x06012BB2 RID: 76722 RVA: 0x0044D5BC File Offset: 0x0044B7BC [Token(Token = "0x6012BB2")] [Address(RVA = "0xB23700", Offset = "0xB22500", VA = "0x180B23700")] private void Start() { GameManager instance = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG; int num = 0; if (instance != num) { GameManager instance2 = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG; Action action = new Action(this.PKFDCLBHPLN); instance2.NJGCGNDOMBJ += action; GameManager instance3 = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG; Action action2 = new Action(this.ILMBFOOBPHK); instance3.NHDKANAHJFM += action2; } } // Token: 0x06012BB3 RID: 76723 RVA: 0x0044D61C File Offset: 0x0044B81C [Token(Token = "0x6012BB3")] [Address(RVA = "0xB235B0", Offset = "0xB223B0", VA = "0x180B235B0")] private void OnDestroy() { GameManager instance = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG; int num = 0; if (instance != num) { GameManager instance2 = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG; Action action = new Action(this.PKFDCLBHPLN); instance2.NJGCGNDOMBJ -= action; GameManager instance3 = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG; Action action2 = new Action(this.ILMBFOOBPHK); instance3.NHDKANAHJFM -= action2; } } // Token: 0x06012BB4 RID: 76724 RVA: 0x0044D67C File Offset: 0x0044B87C [Token(Token = "0x6012BB4")] [Address(RVA = "0x827A90", Offset = "0x826890", VA = "0x180827A90")] private void PKFDCLBHPLN() { GameObject gameObject = base.gameObject; int num = 0; gameObject.SetActive(num != 0); } // Token: 0x06012BB5 RID: 76725 RVA: 0x0044D6A0 File Offset: 0x0044B8A0 [Token(Token = "0x6012BB5")] [Address(RVA = "0x8274A0", Offset = "0x8262A0", VA = "0x1808274A0")] private void ILMBFOOBPHK() { base.gameObject.SetActive(true); } // Token: 0x06012BB6 RID: 76726 RVA: 0x0044D6C0 File Offset: 0x0044B8C0 [Token(Token = "0x6012BB6")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public DisableDuringGame() { } } }