using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars.Face { // Token: 0x020023E5 RID: 9189 [Token(Token = "0x20023E5")] [CreateAssetMenu] public sealed class NoseFaceFeature : FaceFeature { // Token: 0x1700268C RID: 9868 // (get) Token: 0x0600ECFE RID: 60670 RVA: 0x003684A0 File Offset: 0x003666A0 [Token(Token = "0x1700268C")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600ECFE")] [Address(RVA = "0x460DB0", Offset = "0x45FBB0", VA = "0x180460DB0", Slot = "4")] get { return FaceFeatureType.Nose; } } // Token: 0x0600ECFF RID: 60671 RVA: 0x003684B0 File Offset: 0x003666B0 [Token(Token = "0x600ECFF")] [Address(RVA = "0x11D9F40", Offset = "0x11D8D40", VA = "0x1811D9F40")] public NoseFaceFeature() { } } }