using System; using Cpp2IlInjected; using RecRoom.Activities.StuntRunner; using UnityEngine; namespace RecRoom { // Token: 0x02001FF3 RID: 8179 [Token(Token = "0x2001FF3")] public class BoostCollectible : TriggerCollectible { // Token: 0x0600D022 RID: 53282 RVA: 0x002FF0A4 File Offset: 0x002FD2A4 [Token(Token = "0x600D022")] [Address(RVA = "0xF130E0", Offset = "0xF11EE0", VA = "0x180F130E0", Slot = "13")] protected override void Awake() { base.Awake(); if (!SingletonMonoBehaviour.FFNIFALJLDD) { StuntRunnerBoostManager stuntRunnerBoostManager = global::UnityEngine.Object.Instantiate(this.boostManagerPrefab); return; } } // Token: 0x0600D023 RID: 53283 RVA: 0x002FF0CC File Offset: 0x002FD2CC [Token(Token = "0x600D023")] [Address(RVA = "0xF13180", Offset = "0xF11F80", VA = "0x180F13180")] public BoostCollectible() { } // Token: 0x04008500 RID: 34048 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4008500")] [SerializeField] private StuntRunnerBoostManager boostManagerPrefab; } }