using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.CircuitsV2.Config { // Token: 0x020025BA RID: 9658 [Token(Token = "0x20025BA")] [Serializable] public sealed class OutputPortConfig { // Token: 0x1700295D RID: 10589 // (get) Token: 0x0600FBC7 RID: 64455 RVA: 0x00399F38 File Offset: 0x00398138 [Token(Token = "0x1700295D")] public string Name { [Token(Token = "0x600FBC7")] [Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")] get { return this.name; } } // Token: 0x0600FBC8 RID: 64456 RVA: 0x00399F4C File Offset: 0x0039814C [Token(Token = "0x600FBC8")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public OutputPortConfig() { } // Token: 0x0400A687 RID: 42631 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400A687")] [SerializeField] private string name; // Token: 0x0400A688 RID: 42632 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400A688")] [INPFBLGGAJF] [SerializeField] private string type; // Token: 0x0400A689 RID: 42633 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400A689")] [SerializeField] private string description; } }