using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.CircuitsV2.Config { // Token: 0x020025BB RID: 9659 [Token(Token = "0x20025BB")] [Serializable] public sealed class PreviewConfig { // Token: 0x1700295E RID: 10590 // (get) Token: 0x0600FBC9 RID: 64457 RVA: 0x00399F60 File Offset: 0x00398160 [Token(Token = "0x1700295E")] public CreationPreview NodePreviewPrefab { [Token(Token = "0x600FBC9")] [Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")] get { return this.nodePreviewPrefab; } } // Token: 0x0600FBCA RID: 64458 RVA: 0x00399F74 File Offset: 0x00398174 [Token(Token = "0x600FBCA")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public PreviewConfig() { } // Token: 0x0400A68A RID: 42634 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400A68A")] [SerializeField] private CreationPreview nodePreviewPrefab; } }