using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Consumable { // Token: 0x0200233E RID: 9022 [Token(Token = "0x200233E")] public class CustomKOConsumableItem : ConsumableItem { // Token: 0x170024DC RID: 9436 // (get) Token: 0x0600E728 RID: 59176 RVA: 0x00357C30 File Offset: 0x00355E30 [Token(Token = "0x170024DC")] public CustomKOEffect BLGOJIKBOFB { [Token(Token = "0x600E728")] [Address(RVA = "0x423D40", Offset = "0x422B40", VA = "0x180423D40")] get { return this.customKOPrefab; } } // Token: 0x0600E729 RID: 59177 RVA: 0x00357C44 File Offset: 0x00355E44 [Token(Token = "0x600E729")] [Address(RVA = "0x11F6DE0", Offset = "0x11F5BE0", VA = "0x1811F6DE0")] public CustomKOConsumableItem() { } // Token: 0x040098BA RID: 39098 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40098BA")] [SerializeField] [Header("KO Customization")] protected CustomKOEffect customKOPrefab; } }