using System; using Cpp2IlInjected; using Pathfinding; using UnityEngine; namespace RecRoom.Core.AI { // Token: 0x02003423 RID: 13347 [Token(Token = "0x2003423")] public class NavMeshLoader : MonoBehaviour { // Token: 0x060175A1 RID: 95649 RVA: 0x005793CC File Offset: 0x005775CC [Token(Token = "0x60175A1")] [Address(RVA = "0x11453A0", Offset = "0x11441A0", VA = "0x1811453A0")] private void Start() { TextAsset textAsset = this.navMeshData; int num = 0; if (textAsset != num) { AstarData data = AstarPath.active.data; byte[] bytes = this.navMeshData.bytes; bool flag = data.DeserializeGraphs(bytes); } } // Token: 0x060175A2 RID: 95650 RVA: 0x00579414 File Offset: 0x00577614 [Token(Token = "0x60175A2")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public NavMeshLoader() { } // Token: 0x0400F3AF RID: 62383 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400F3AF")] [SerializeField] private TextAsset navMeshData; } }