using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.AvatarSkeleton { // Token: 0x02003042 RID: 12354 [Token(Token = "0x2003042")] public class AvatarSkeletonTestSceneHelper : MonoBehaviour { // Token: 0x06015084 RID: 86148 RVA: 0x004ED3C0 File Offset: 0x004EB5C0 [Token(Token = "0x6015084")] [Address(RVA = "0x1426690", Offset = "0x1425490", VA = "0x181426690")] protected void Awake() { this.avatarSkeleton.Initialize(true); this.avatarSkeleton.ShowAllBoneDebugVisuals(); } // Token: 0x06015085 RID: 86149 RVA: 0x004ED3EC File Offset: 0x004EB5EC [Token(Token = "0x6015085")] [Address(RVA = "0x14266D0", Offset = "0x14254D0", VA = "0x1814266D0")] protected void LateUpdate() { this.avatarSkeleton.UpdateSkeleton(); } // Token: 0x06015086 RID: 86150 RVA: 0x004ED40C File Offset: 0x004EB60C [Token(Token = "0x6015086")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public AvatarSkeletonTestSceneHelper() { } // Token: 0x0400DF2C RID: 57132 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400DF2C")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.SelfAndChildren, false, false, false)] protected AvatarSkeleton avatarSkeleton; } }