using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation.AI { // Token: 0x020032A0 RID: 12960 [Token(Token = "0x20032A0")] [CreateAssetMenu] [Serializable] public class NavMeshConfig : ScriptableObject { // Token: 0x06016450 RID: 91216 RVA: 0x00532C94 File Offset: 0x00530E94 [Token(Token = "0x6016450")] [Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")] public NavMeshConfig() { } // Token: 0x0400E934 RID: 59700 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400E934")] public Tool navMeshBakeVolumePrefab; // Token: 0x0400E935 RID: 59701 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400E935")] public Vector3 minNavMeshBakeVolumeDimensions; // Token: 0x0400E936 RID: 59702 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400E936")] public Vector3 maxNavMeshBakeVolumeDimensions; // Token: 0x0400E937 RID: 59703 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400E937")] public AstarPath astarPathPrefab; // Token: 0x0400E938 RID: 59704 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400E938")] public Material defaultVisualMaterial; // Token: 0x0400E939 RID: 59705 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400E939")] public Material highEndVisualMaterial; // Token: 0x0400E93A RID: 59706 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400E93A")] [HideInInspector] public LayerMask colliderRasterizationLayerMask; // Token: 0x0400E93B RID: 59707 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400E93B")] [HideInInspector] public List colliderRasterizationTagMask; } }