using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation.Circuits { // Token: 0x0200323C RID: 12860 [Token(Token = "0x200323C")] public class CircuitTextUpdater : MonoBehaviour { // Token: 0x0601619C RID: 90524 RVA: 0x00528630 File Offset: 0x00526830 [Token(Token = "0x601619C")] [Address(RVA = "0x11AA740", Offset = "0x11A9540", VA = "0x1811AA740")] public void SetCircuitOutputText(int newSignal) { string text; this.outputText.text = text; } // Token: 0x0601619D RID: 90525 RVA: 0x00528650 File Offset: 0x00526850 [Token(Token = "0x601619D")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public CircuitTextUpdater() { } // Token: 0x0400E7F5 RID: 59381 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400E7F5")] [SerializeField] private TextMesh outputText; } }