using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.FastLines { // Token: 0x02002ECA RID: 11978 [Token(Token = "0x2002ECA")] public class FastLineConfig : ScriptableObject { // Token: 0x0601456B RID: 83307 RVA: 0x004B8DA4 File Offset: 0x004B6FA4 [Token(Token = "0x601456B")] [Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")] public FastLineConfig() { } // Token: 0x0400D3FF RID: 54271 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D3FF")] public ComputeShader computeShaderAsset; // Token: 0x0400D400 RID: 54272 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D400")] public Material defaultMaterial; // Token: 0x0400D401 RID: 54273 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400D401")] public FastLineSettings defaultSettings; // Token: 0x0400D402 RID: 54274 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400D402")] public FastLineSettings aiPointConnectionSettings; // Token: 0x0400D403 RID: 54275 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400D403")] public FastLineSettings defaultWireSettings; } }