using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002CA2 RID: 11426 [Token(Token = "0x2002CA2")] public class HeightOffsetPoint : MonoBehaviour { // Token: 0x06013681 RID: 79489 RVA: 0x00483208 File Offset: 0x00481408 [Token(Token = "0x6013681")] [Address(RVA = "0xDF9AF0", Offset = "0xDF88F0", VA = "0x180DF9AF0")] public void UpdateOffset(Vector3 KFPLEFELPCM) { Transform transform = base.transform; float z = KFPLEFELPCM.z; } // Token: 0x06013682 RID: 79490 RVA: 0x0048322C File Offset: 0x0048142C [Token(Token = "0x6013682")] [Address(RVA = "0xEF2E50", Offset = "0xEF1C50", VA = "0x180EF2E50")] public float GetRelativePlayerHeight(Transform JCJIFIIPJPJ) { Vector3 vector; float z = vector.z; Transform transform = base.transform; throw new NullReferenceException(); } // Token: 0x06013683 RID: 79491 RVA: 0x0048324C File Offset: 0x0048144C [Token(Token = "0x6013683")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public HeightOffsetPoint() { } } }