using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002CAD RID: 11437 [Token(Token = "0x2002CAD")] [CreateAssetMenu] public class ScreenPlayerCameraSettings : ScriptableObject { // Token: 0x06013700 RID: 79616 RVA: 0x00485530 File Offset: 0x00483730 [Token(Token = "0x6013700")] [Address(RVA = "0xA66730", Offset = "0xA65530", VA = "0x180A66730")] public ScreenPlayerCameraSettings() { this.TargetingData.PivotToCameraOffset.y = (float)0; base..ctor(); } // Token: 0x0400CA4B RID: 51787 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CA4B")] public ScreenCameraTargetingData TargetingData = 0; // Token: 0x0400CA4C RID: 51788 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400CA4C")] public bool HideFirstPersonRenderers; // Token: 0x0400CA4D RID: 51789 [FieldOffset(Offset = "0x45")] [Token(Token = "0x400CA4D")] public bool CanModifyFOV = true; } }