using System; using Cpp2IlInjected; using TMPro; using UnityEngine; using UnityEngine.UI; namespace RecRoom.Inputs { // Token: 0x020024B9 RID: 9401 [Token(Token = "0x20024B9")] public class ControlMapUIBox : MonoBehaviour { // Token: 0x0600F1EA RID: 61930 RVA: 0x003793BC File Offset: 0x003775BC [Token(Token = "0x600F1EA")] [Address(RVA = "0x8023C0", Offset = "0x8011C0", VA = "0x1808023C0")] public ControlMapUIBox() { } // Token: 0x0400A0CB RID: 41163 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400A0CB")] [SerializeField] private Image image; // Token: 0x0400A0CC RID: 41164 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400A0CC")] [SerializeField] private VerticalLayoutGroup labelLayoutGroup; // Token: 0x0400A0CD RID: 41165 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400A0CD")] [SerializeField] private TextMeshProUGUI labelPrefab; // Token: 0x0400A0CE RID: 41166 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400A0CE")] [SerializeField] private int inputTypeId = (int)((ulong)4294967295L); } }