using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02002011 RID: 8209 [Token(Token = "0x2002011")] public class LateMainRoot : MonoBehaviour { // Token: 0x0600D0E6 RID: 53478 RVA: 0x00302004 File Offset: 0x00300204 [Token(Token = "0x600D0E6")] [Address(RVA = "0xFA7B00", Offset = "0xFA6900", VA = "0x180FA7B00")] private void Awake() { int num = 0; int childCount = base.transform.childCount; if (num < childCount) { Transform child = base.transform.GetChild(num); child.gameObject.SetActive(true); Transform transform = SingletonMonoBehaviour.ONCPNMDGGKG.transform; int num2 = 0; child.SetParent(transform, num2 != 0); num++; Transform transform2 = base.transform; } } // Token: 0x0600D0E7 RID: 53479 RVA: 0x00302068 File Offset: 0x00300268 [Token(Token = "0x600D0E7")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public LateMainRoot() { } } }