using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x02002B39 RID: 11065 [Token(Token = "0x2002B39")] public class GroupSearchBoxCollider : GroupSearch { // Token: 0x060128E1 RID: 76001 RVA: 0x0043E558 File Offset: 0x0043C758 [Token(Token = "0x60128E1")] [Address(RVA = "0x1042750", Offset = "0x1041550", VA = "0x181042750", Slot = "4")] protected override void Awake() { Collider[] array = new Collider[256]; BoxCollider boxCollider = this.overlapCollider; this.IAJHNNBEDJN = array; boxCollider.isTrigger = true; BoxCollider boxCollider2 = this.overlapCollider; int num = 0; boxCollider2.enabled = num != 0; } // Token: 0x060128E2 RID: 76002 RVA: 0x0043E59C File Offset: 0x0043C79C [Token(Token = "0x60128E2")] [Address(RVA = "0x10427C0", Offset = "0x10415C0", VA = "0x1810427C0", Slot = "5")] protected override void KHMJKPAHBLH(out Vector3 KCHBEGGLAHI, out Vector3 OJJOHDIFMEG) { BoxCollider boxCollider = this.overlapCollider; Vector3 vector; float z = vector.z; KCHBEGGLAHI.z = z; BoxCollider boxCollider2 = this.overlapCollider; Vector3 vector2; float z2 = vector2.z; OJJOHDIFMEG.z = z2; } // Token: 0x060128E3 RID: 76003 RVA: 0x0043E5DC File Offset: 0x0043C7DC [Token(Token = "0x60128E3")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public GroupSearchBoxCollider() { } // Token: 0x0400BFAC RID: 49068 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400BFAC")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)] private BoxCollider overlapCollider; } }