using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x02002B29 RID: 11049 [Token(Token = "0x2002B29")] public class PlayingCardSprite : MonoBehaviour { // Token: 0x170033D8 RID: 13272 // (set) Token: 0x060128A6 RID: 75942 RVA: 0x0043D8F8 File Offset: 0x0043BAF8 [Token(Token = "0x170033D8")] public PlayingCard.BBJIAAMINKL PADEMOOFMKO { [Token(Token = "0x60128A6")] [Address(RVA = "0x1052100", Offset = "0x1050F00", VA = "0x181052100")] set { this.NLLEFIJMDOC = value; this.MKBLJJGJAOH(); } } // Token: 0x170033D9 RID: 13273 // (set) Token: 0x060128A7 RID: 75943 RVA: 0x0043D914 File Offset: 0x0043BB14 [Token(Token = "0x170033D9")] public PlayingCard.EGBLHMDGLIC DMLIOOCLKKP { [Token(Token = "0x60128A7")] [Address(RVA = "0x1052110", Offset = "0x1050F10", VA = "0x181052110")] set { this.JJACMDIDKJL = value; this.MKBLJJGJAOH(); } } // Token: 0x060128A8 RID: 75944 RVA: 0x0043D930 File Offset: 0x0043BB30 [Token(Token = "0x60128A8")] [Address(RVA = "0x1051F30", Offset = "0x1050D30", VA = "0x181051F30")] private void Awake() { MeshRenderer component = base.GetComponent(); this.CHEJPOIMMCK = component; MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock(); this.GKLDPIHBGEE = materialPropertyBlock; this.MKBLJJGJAOH(); } // Token: 0x060128A9 RID: 75945 RVA: 0x0043D960 File Offset: 0x0043BB60 [Token(Token = "0x60128A9")] [Address(RVA = "0x1051FA0", Offset = "0x1050DA0", VA = "0x181051FA0")] private void MKBLJJGJAOH() { int num = 0; ulong num2; num2 += num2; long num3; num3 -= (long)num2; MaterialPropertyBlock gkldpihbgee = this.GKLDPIHBGEE; int hemedpjbjaj = PlayingCardSprite.HEMEDPJBJAJ; gkldpihbgee.SetVector(hemedpjbjaj, num); MeshRenderer chejpoimmck = this.CHEJPOIMMCK; MaterialPropertyBlock gkldpihbgee2 = this.GKLDPIHBGEE; chejpoimmck.Internal_SetPropertyBlock(gkldpihbgee2); } // Token: 0x060128AA RID: 75946 RVA: 0x0043D9B0 File Offset: 0x0043BBB0 [Token(Token = "0x60128AA")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public PlayingCardSprite() { } // Token: 0x0400BF78 RID: 49016 [Token(Token = "0x400BF78")] private const int MGGEHMHAMCH = 6; // Token: 0x0400BF79 RID: 49017 [Token(Token = "0x400BF79")] private const int KGBNGLGEPOM = 9; // Token: 0x0400BF7A RID: 49018 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BF7A")] private PlayingCard.BBJIAAMINKL NLLEFIJMDOC; // Token: 0x0400BF7B RID: 49019 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400BF7B")] private PlayingCard.EGBLHMDGLIC JJACMDIDKJL; // Token: 0x0400BF7C RID: 49020 [Token(Token = "0x400BF7C")] private static int HEMEDPJBJAJ = Shader.PropertyToID("_Instanced_ST"); // Token: 0x0400BF7D RID: 49021 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400BF7D")] private MeshRenderer CHEJPOIMMCK; // Token: 0x0400BF7E RID: 49022 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400BF7E")] private MaterialPropertyBlock GKLDPIHBGEE; } }