using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Weapons { // Token: 0x02002B5D RID: 11101 [Token(Token = "0x2002B5D")] public class CrossbowBolt : BowArrow { // Token: 0x06012AA2 RID: 76450 RVA: 0x00447C70 File Offset: 0x00445E70 [Token(Token = "0x6012AA2")] [Address(RVA = "0x10D1A90", Offset = "0x10D0890", VA = "0x1810D1A90", Slot = "10")] protected override void LFDOBCFHFNP(CBLLJNPBJOI LLJEGLKBKME) { Vector3 bhnkkjbcoaa = LLJEGLKBKME.BHNKKJBCOAA; Collider fkjeihgoadp = LLJEGLKBKME.FKJEIHGOADP; GameObject gibdaoejgha = this.GIBDAOEJGHA; int num = 0; if (gibdaoejgha != num) { ParticleSystem particleSystem = this.maxChargedParticleTrail; int num2 = 0; if (particleSystem != num2 && this.maxChargedParticleTrail.isPlaying) { this.maxChargedParticleTrail.Stop(); } } } // Token: 0x06012AA3 RID: 76451 RVA: 0x00447CD4 File Offset: 0x00445ED4 [Token(Token = "0x6012AA3")] [Address(RVA = "0x10CC990", Offset = "0x10CB790", VA = "0x1810CC990")] public CrossbowBolt() { Quaternion identity = Quaternion.identity; float z = Vector3.zero.z; this.EIJNMCNMMOC.z = z; base..ctor(); } // Token: 0x0400C0DD RID: 49373 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400C0DD")] public ParticleSystem maxChargedParticleTrail; } }