using System; using Cpp2IlInjected; using RecRoom.Core.AI; using UnityEngine; namespace RecRoom.Tools.Weapons { // Token: 0x02002B52 RID: 11090 [Token(Token = "0x2002B52")] public class MirrorCannon : BeamGun { // Token: 0x1700340F RID: 13327 // (get) Token: 0x06012A1D RID: 76317 RVA: 0x00444560 File Offset: 0x00442760 [Token(Token = "0x1700340F")] public override bool PNJFDBBDPLK { [Token(Token = "0x6012A1D")] [Address(RVA = "0xBB7D70", Offset = "0xBB6B70", VA = "0x180BB7D70", Slot = "52")] get { if (!this.handle._tool.k__BackingField) { } return this.OIHKFDGLKOF; } } // Token: 0x06012A1E RID: 76318 RVA: 0x00444590 File Offset: 0x00442790 [Token(Token = "0x6012A1E")] [Address(RVA = "0xBB7CD0", Offset = "0xBB6AD0", VA = "0x180BB7CD0", Slot = "17")] protected override void Start() { base.Start(); Color defaultProjectileColor = this.defaultProjectileColor; base.FIPGMEBGIBH(defaultProjectileColor); } // Token: 0x06012A1F RID: 76319 RVA: 0x004445B4 File Offset: 0x004427B4 [Token(Token = "0x6012A1F")] [Address(RVA = "0xBB7AB0", Offset = "0xBB68B0", VA = "0x180BB7AB0", Slot = "55")] protected override void GAJIJLPDHNI(float POGAEJIEPIM) { base.GAJIJLPDHNI(POGAEJIEPIM); Transform barrelTransform = this.barrelTransform; int num = 0; this.OIHKFDGLKOF = num != 0; Transform transform = barrelTransform.transform; Transform barrelTransform2 = this.barrelTransform; Vector3 vector; float z = vector.z; Vector3 vector2; float z2 = vector2.z; bool flag; if (flag) { Collider collider; Enemy enemy = collider.PABDAFCMNCK(num); int num2 = 0; if (enemy != num2) { this.NotifyWeaponDealtPlayerOnPlayerDamage(num2); int num3; if (num3 > 0) { this.OIHKFDGLKOF = true; } } } if (base.HNDAKLNGFJJ) { this.IGIDNLPODPD(); } } // Token: 0x06012A20 RID: 76320 RVA: 0x00444640 File Offset: 0x00442840 [Token(Token = "0x6012A20")] [Address(RVA = "0xBB78C0", Offset = "0xBB66C0", VA = "0x180BB78C0")] private void FAHOOOJMGGH() { Transform barrelTransform = this.barrelTransform; int num = 0; this.OIHKFDGLKOF = num != 0; Transform transform = barrelTransform.transform; Transform barrelTransform2 = this.barrelTransform; Vector3 vector; float z = vector.z; Vector3 vector2; float z2 = vector2.z; bool flag; if (flag) { Collider collider; Enemy enemy = collider.PABDAFCMNCK(num); int num2 = 0; if (enemy != num2) { this.NotifyWeaponDealtPlayerOnPlayerDamage(num2); int num3; if (num3 > 0) { this.OIHKFDGLKOF = true; } } } } // Token: 0x06012A21 RID: 76321 RVA: 0x004446B8 File Offset: 0x004428B8 [Token(Token = "0x6012A21")] [Address(RVA = "0xBB7D10", Offset = "0xBB6B10", VA = "0x180BB7D10")] public MirrorCannon() { } // Token: 0x0400C06E RID: 49262 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x400C06E")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.SelfAndChildren, false, false, false)] private SwivelToolHandle handle; // Token: 0x0400C06F RID: 49263 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x400C06F")] private bool OIHKFDGLKOF; } }