using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.UI { // Token: 0x020029CC RID: 10700 [Token(Token = "0x20029CC")] public abstract class ShortcutEntryDecorator : MonoBehaviour { // Token: 0x06011E8B RID: 73355 [Token(Token = "0x6011E8B")] [Address(Slot = "4")] public abstract void Repaint(); // Token: 0x06011E8C RID: 73356 RVA: 0x00414E34 File Offset: 0x00413034 [Token(Token = "0x6011E8C")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] protected ShortcutEntryDecorator() { } } }