using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Utils { // Token: 0x020021BC RID: 8636 [Token(Token = "0x20021BC")] public sealed class DestroyOnAwake : MonoBehaviour { // Token: 0x0600DD56 RID: 56662 RVA: 0x00335F9C File Offset: 0x0033419C [Token(Token = "0x600DD56")] [Address(RVA = "0x100A6C0", Offset = "0x10094C0", VA = "0x18100A6C0")] private void Awake() { OMCHJHPFBDN.KGFPNIMJHIC(base.gameObject); } // Token: 0x0600DD57 RID: 56663 RVA: 0x00335FB4 File Offset: 0x003341B4 [Token(Token = "0x600DD57")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public DestroyOnAwake() { } } }